![]() ![]() The decent soundtrack wins a lot of points, but there’s nothing too exquisite about the sound overall. For a small title such as this, I’d consider that a fair amount of music. The official soundtrack for this game was split into three discs, featuring roughly 60 songs. There’s also a fair amount of music in the game. Some songs are heavy on guitar, others take the ambient techno route all of them are very well written, in my opinion. Written by Satoshi Kadokura, head of Soleil Music, the score makes excellent use of the PS2’s aural capabilities. The music may well have been the most high quality portion of the game. Though sound effect volume can be adjusted, the standard is that sound effects are anything but subtle. There’s a lot of crashing, smashing, exploding, and that sort of thing throughout the game. Starting with the less tonal of these two categories… the sound effects in this game are loud. Since there is no voice acting, I can only consider two points for the sound: music and sound effects. It’s not like every game from here on out is required to have voice acting, but it has become pretty much a standard among RPGs since the arrival of the PS2. Now, I’m not belittling the game for this. My first case in point? There is no voice acting. I will argue throughout this review that Metal Saga feels like a game from the previous generation: i.e., a PlayStation One game. Let’s take a look at the good and the bad of this game, by category. Nonetheless, I decided to plow through the game, and though there were times I literally had to force myself to continue on, there were times that I felt rewarded for playing the Atlus-published title. My love of domesticated life had me catching every snag the game offers, proving that I am much better suited for, say, Natsume’s Harvest Moon series. I open my review for Crea-Tech’s original RPG with this story as a word of caution you have to enjoy adventure and the standard life of singlehood and independence to get anywhere in this game. I had gotten two “bad” endings in one hour. Being the big fan of love that I am, I chose the option, and immediately went on to see some more cutscenes, ending with a marriage ceremony and another narrated epilogue that told of my boring life. There I met a girl named “Misha,” and I had the option to propose to her. I picked up a vehicle by scouring a field of junk and headed to another town. The next time, I chose the path of the hunter, and began my quest. Thirty seconds of dialogue passed, and then some black-screen white-text narration told me of all the adventures I would never have, and the end credits ran. I thought I’d impress my mom by being a mechanic. At the game’s startup, before you even have the chance to save, your mother asks if you really want to be a hunter or if you’d like to work as a mechanic. Though claiming to be open-ended, the game strongly encourages the path of adventure. It was apparent from the start that Metal Saga was not made for players like me. ![]()
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